Informal Learning in the Academic Library
Dates: November 6th to December 1st, 2017
Credits: 1.5 CEUs
Attendees of this course will be introduced to the concept of informal learning in the academic library. The instructors will discuss specific examples of how informal learning can be supported including through gameplay, makerspaces, space design, furniture selection, and technology. Although not always emphasized in professional standards, informal learning is the primary source for building life skills such as critical thinking, flexibility, collaboration, and creativity, all of which are needed for students to be successful throughout their lives. Additionally, by fostering informal learning, libraries also foster life long learning by validating out-of-classroom learning opportunities.
- Attendees will recognize informal learning opportunities.
- Attendees will analyze their library for ways to increase informal learning opportunities.
- Attendees will have the tools to create an informal learning proposal for their library.
Lauren Hays is the Instructional and Research Librarian and the Co-Director of the Center for Games and Learning at MidAmerica Nazarene University. She holds an undergraduate degree in education, a masters in library science, a masters in educational technology, and a graduate certificate in online teaching and learning. She is passionate about the learning process. Her professional interests include the librarian's role in informal learning and the scholarship for teaching and learning. Interview with Lauren Hays
Teresa Slobuski is the liaison librarian for Design, Elementary Education, Special Education, Secondary Education, and Social Work at San Jose State University. She also serves as the librarian for San Jose State’s nascent Learning and Games Education Initiative. Slobuski completed her master’s degree in library and information science at Rutgers University in her home state of New Jersey. She conducts research on a variety of topics such as the impact of non-text media on information retrieval, children’s literature, informal learning and the development of 21st century skills, and educational technology topics, especially the use of games as educational tools.
This is an online class that is taught asynchronously, meaning that participants do the work on their own time as their schedules allow. The class does not meet together at any particular times, although the instructor may set up optional sychronous chat sessions. Instruction includes readings and assignments in one-week segments. Class participation is in an online forum environment.
You can register in this course through the first week of instruction (as long as enrollment is not full). The "Register" button above goes to our credit card payment gateway, which may be used with personal or institutional credit cards. (Be sure to use the appropriate billing address). If you want to pay with Paypal, or if your institution wants us to send a billing statement or wants to pay using a purchase order, please contact us by email to make arrangements.