Gaming in Libraries

$250.00

Credits: 1.5 CEUs or 15 PDHs

As gaming has grown in our culture, libraries have started to create their own programs. Games can be added to library programming for both recreation and curricular support. Additionally, an increasing amount of research has shown that games, perhaps due to their interactive nature, both strengthen and teach skills known to be important for people in the workforce, such as critical thinking, creativity, and teamwork. In this course the instructors will discuss how they have each created gaming programs at their own libraries. Attendees will be encouraged to consider their own community needs when creating a gaming program.

  • Attendees will identify ways they can incorporate gameplay into their library.
  • Attendees will evaluate their community needs to determine if games are a useful focus.
  • Attendees will have the tools to create a gaming proposal for their library.
Category:

Course Information

Session

Credits

1.5 CEUs or 15 PDHs

Registration dates

We accept registrations through the first week of classes, unless enrollment is full, and unless the class was canceled before it started due to low enrollment.