Gaming in Libraries

$250.00

Dates: November 4 - December 1

Credits: 1.5 CEUs or 15 PDHs

As gaming has grown in our culture, libraries have started to create their own programs. Games can be added to library programming for both recreation and curricular support. Additionally, an increasing amount of research has shown that games, perhaps due to their interactive nature, both strengthen and teach skills known to be important for people in the workforce, such as critical thinking, creativity, and teamwork. In this course the instructors will discuss how they have each created gaming programs at their own libraries. Attendees will be encouraged to consider their own community needs when creating a gaming program.

  • Attendees will identify ways they can incorporate gameplay into their library.
  • Attendees will evaluate their community needs to determine if games are a useful focus.
  • Attendees will have the tools to create a gaming proposal for their library.
Category:

Course Information

Session

Credits

1.5 CEUs or 15 PDHs

Registration dates

We accept registrations through the first week of classes, unless enrollment is full, and unless the class was canceled before it started due to low enrollment.

Course Description

As gaming has grown in our culture, libraries have started to create their own programs. Games can be added to library programming for both recreation and curricular support. Additionally, an increasing amount of research has shown that games, perhaps due to their interactive nature, both strengthen and teach skills known to be important for people in the workforce, such as critical thinking, creativity, and teamwork. In this course the instructors will discuss how they have each created gaming programs at their own libraries. Attendees will be encouraged to consider their own community needs when creating a gaming program.

  • Attendees will identify ways they can incorporate gameplay into their library.
  • Attendees will evaluate their community needs to determine if games are a useful focus.
  • Attendees will have the tools to create a gaming proposal for their library.

Lauren Hays

Lauren HaysLauren Hays PhD, is an Assistant Professor of Instructional Technology at the University of Central Missouri. Previously, she was the instructional and research librarian at MidAmerica Nazarene University in Olathe, KS where she enjoyed teaching and being a member of her institution’s Faculty Development Committee. She has co-presented at the annual conference for the International Society for the Scholarship of Teaching and Learning and was the 2017 speaker on SoTL for the Association of College and Research Libraries’ Student Learning and Information Literacy Committee’s Midwinter Discussion. Her professional interests include SoTL, teaching, information literacy, educational technology, library and information science education, teacher identity, and academic development. On a personal note, she loves dogs, traveling, and home.

Teresa Slobuski

Teresa SlobuskiTeresa Slobuski is the Head Librarian of the Vairo Library at Penn State Brandywine. In this role, she oversees all operations of the library. Slobuski is passionate about access and social justice and actively works to improve both representation and recognition of all in libraries. Slobuski completed her master’s degree in library and information science at Rutgers University. She has conducted research on a variety of topics such as the impact of non-text media on information retrieval, children’s literature, informal learning and the development of 21st century skills, library space usage, and educational technology topics, especially the use of games.

How to Register

To enroll yourself or other participants in a class, use the “Register” button that follows the description of each course. If the “Register” button does not show up, try loading the page in a different web browser. Contact us if you have technical difficulties using our shopping cart system or would like to pay for an enrollment using another method. On the payment page in the shopping cart system, there is a place to add notes, such as the names and email addresses of participants you wish to enroll. We will contact you to request this information in response to your processed payment if you do not include it in the “notes” field. Prior to the start of the workshop, we will send participants their login instructions.

Payment Info

Our shopping cart system allows you to pay with a credit card or with PayPal.

Alternatively, if it is an institutional payment, we can arrange to invoice you. Contact us by email, and we can make arrangements to suit your institution's business processes.

Special Session

Please contact us to arrange a special session of this class for a group of seven or more, with a negotiable discount, or to be notified when it is next scheduled.

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