Gaming in Libraries
Dates: Not currently scheduled
Credits: 1.5 CEUs or 15 PDHs
As gaming has grown in our culture, libraries have started to create their own programs. Games can be added to library programming for both recreation and curricular support. Additionally, an increasing amount of research has shown that games, perhaps due to their interactive nature, both strengthen and teach skills known to be important for people in the workforce, such as critical thinking, creativity, and teamwork. In this course the instructors will discuss how they have each created gaming programs at their own libraries. Attendees will be encouraged to consider their own community needs when creating a gaming program.
- Attendees will identify ways they can incorporate gameplay into their library.
- Attendees will evaluate their community needs to determine if games are a useful focus.
- Attendees will have the tools to create a gaming proposal for their library.
Lauren Hays PhD, is an Assistant Professor of Instructional Technology at the University of Central Missouri. Previously, she was the instructional and research librarian at MidAmerica Nazarene University in Olathe, KS where she enjoyed teaching and being a member of her institution’s Faculty Development Committee. She has co-presented at the annual conference for the International Society for the Scholarship of Teaching and Learning and was the 2017 speaker on SoTL for the Association of College and Research Libraries’ Student Learning and Information Literacy Committee’s Midwinter Discussion. Her professional interests include SoTL, teaching, information literacy, educational technology, library and information science education, teacher identity, and academic development. On a personal note, she loves dogs, traveling, and home. Interview with Lauren Hays
Teresa Slobuski is the Head Librarian of the Vairo Library at Penn State Brandywine. In this role, she oversees all operations of the library. Slobuski is passionate about access and social justice and actively works to improve both representation and recognition of all in libraries. Slobuski completed her master’s degree in library and information science at Rutgers University. She has conducted research on a variety of topics such as the impact of non-text media on information retrieval, children’s literature, informal learning and the development of 21st century skills, library space usage, and educational technology topics, especially the use of games.
This is an online class that is taught asynchronously, meaning that participants do the work on their own time as their schedules allow. The class does not meet together at any particular times, although the instructor may set up optional sychronous chat sessions. Instruction includes readings and assignments in one-week segments. Class participation is in an online forum environment.
Please contact us to arrange a special session of this class for a group of seven or more, with a negotiable discount, or to be notified when it is next scheduled.