Game-Based Learning in Library Instruction

Instructor: Scott Rice
Dates: August 4-29, 2014
Credits: 1.5 CEUs
Price: $175

    

Gamification is a hot new buzzword in academic circles, but what does it mean, and what does it mean for librarians? This four week course will explore readings and research on the effectiveness of gaming, discuss ways in which librarians can use gaming in their own instruction, and survey gaming products and case studies of the use of games in instruction. The course aims to provide practical as well as theoretical knowledge and participants will leave the course with numerous resources to use to implement their own gaming strategies.

Scott Rice is the E-Learning and Digital Initiatives Librarian at Appalachian State University in Boone, North Carolina, where he works on producing, promoting, and assessing e-learning, as well as emerging technologies and other digital projects. His research interests include e-learning, mobile applications, and educational gaming. He is the co-editor of the book Gaming in Academic Libraries: Collections, Marketing and Information Literacy.


Course structure
This is an online class that is taught asynchronously, meaning that participants do the work on their own time as their schedules allow. The class does not meet together at any particular times, although the instructor may set up optional sychronous chat sessions. Instruction includes readings and assignments in one-week segments. Class participation is in an online forum environment.

Payment info
You can register in this course through the first week of instruction. The "Register" button above goes to our credit card payment gateway, which may be used with personal or institutional credit cards. (Be sure to use the appropriate billing address). If your institution wants to pay using a purchase order, please contact us to make arrangements.